Palworld
Catch creatures, put them to work, and shoot the ones that fight back. Survival crafting with automation, breeding, and seven Tower Bosses as the spine.
Progression at a glance
| # | Tower Boss | Level | Region / reward |
|---|---|---|---|
| 1 | Grizzbolt (Zoe) | 10 | Rayne Syndicate Tower, starting forest / Palpagos. 5 Ancient Tech Points. |
| 2 | Lyleen (Lily) | 25 | Free Pal Alliance Tower, north-central snowy forest. 5 Ancient Tech Points. |
| 3 | Orserk (Axel) | 40 | Eternal Pyre Tower, volcanic southwest. 5 Ancient Tech Points. |
| 4 | Faleris (Marcus) | 45 | PIDF Tower, desert northeast. 5 Ancient Tech Points. |
| 5 | Shadowbeak (Victor) | 50 | PAL Genetic Research Unit Tower, snowy northwest mountains. 5 Ancient Tech Points. |
| 6 | Selyne (Saya) | 55 | Moonflower Tower, Sakurajima. 5 Ancient Tech Points. |
| 7 | Bastigor (Bjorn) | 60 | Feybreak Tower, Feybreak island. 5 Ancient Tech Points. |
Current live build is Early Access Version 0.7 (Home Sweet Home, December 2025); full 1.0 launches July 10, 2026, free to owners, adding the World Tree endgame region, Sky Islands, roughly double the map, and a Genetic Recombination breeding system.
Top tips
- Weaken a wild Pal to about 25% HP before throwing a sphere. Throw at its back for a capture bonus, and status effects like frozen or electrocuted raise your odds.
- Mass-catch early species. Catching 10 of the same Pal grants a bonus including an EXP boost, so grabbing 10 Lamball or Cattiva speeds leveling.
- Cover core base work first: Kindling (Foxparks), Watering (Pengullet or Teafant), plus Handiwork and Transport, before chasing rare Pals.
- Do not level the base faster than your worker roster can support it. A base full of combat-only Pals stalls production.
- Tower Bosses are the spine. Each first clear awards 5 Ancient Technology Points, the scarce currency that gates endgame recipes.
- Match the type chart in combat: Fire beats Grass and Ice, Water beats Fire, Electric beats Water, Ground beats Electric, Ice beats Dragon, Dragon beats Dark, Dark beats Neutral.
- Pack heat- or cold-resistant armor before entering the volcano, desert, or snow regions, or you take ongoing damage.
- Spend Lifmunk Effigies at the Statue of Power for up to ten catch-rate upgrades.
- Anubis is the standout Handiwork Pal and a strong miner. Get one early by breeding or from the desert.
- You need a flying or fast aquatic mount to reach Sakurajima and Feybreak. Prioritize a fast mount in your Pal Gear.
Guides
builds
- Base Worker Pals quick
Best base Pals by work suitability: who to assign to Kindling, Mining, Handiwork, and the rest, early and late.
- Combat Teams quick
Combat Pal picks by element and the type chart that decides them. Cover Dragon, Ice, Dark, Ground, and Fire for a full endgame roster.
- Breeding Combos quick
Confirmed breeding combos and the passive-skill stack that makes an endgame carry. Verify exact parents in a live calculator.
progression
- Tower Boss Order quick
The whole run on one page: the seven Tower Bosses in rising level, the region each gates, and the reward. Ancient Technology Points are the spine.
regions
- Palpagos Islands deep
The main map and where every run starts. The connected regions of rising level, from the level 1 starting forest to the level 50 snowy mountains.
- Expansion Islands deep
Sakurajima and Feybreak, the two offshore islands past the base map. Higher levels, new Pals, new towers, and the raid bosses that cap the current game.
bosses
- Tower Bosses deep
The seven Tower Bosses that form the progression spine. Each is a level checkpoint, and each first clear awards the Ancient Technology Points endgame recipes need.
systems
- Base and Breeding deep
The two systems that run a Palworld base: work suitabilities and automation, plus the breeding farm that engineers your best Pals.