Expansion Islands
Sakurajima and Feybreak, the two offshore islands past the base map. Higher levels, new Pals, new towers, and the raid bosses that cap the current game.
Past the Palpagos coastline lie two offshore islands that hold the current endgame: Sakurajima and Feybreak. Both sit across open ocean with no land bridge, so reaching either one takes a flying mount or a fast aquatic mount. They arrived as major expansions, each raising the ceiling on levels, Pals, and gear, and together they contain the game’s hardest content short of the 1.0 launch. This page covers what the research confirms about both.
Sakurajima
Sakurajima, added in June 2024 (patch v0.3.1), is a Japanese-themed island off the northwest of the Palpagos map. Its level range runs roughly 40 to 55: a mix of level 40 to 45 Pals, level 50-plus Pals, and human ninja enemies. The recommended entry point is around level 42 with level 40 Pals, so it slots in naturally after you have cleared the base-game volcano and desert towers.
The expansion raised the level cap to 55 and added about 24 new Pals, some brand-new and some regional variants. Its centerpiece is the Moonflower Tower, run by the trainer Saya with the boss Pal Selyne (boss HP reported around 261k). Sakurajima is also home to the Blazamut Ryu raid boss, a Dark-type variant of Blazamut and the game’s second raid boss.
Feybreak
Feybreak, added in December 2024 (patch v0.4.11), is a large mysterious island reported to be about six times the size of Sakurajima, marked by glowing sand. Its level range sits above 50, with island Pals commonly 50-plus, and it brought a wave of new Pals, materials, weapons, technologies, and facilities. A follow-up patch, v0.4.12 (December 26, 2024), refined the content.
Feybreak is built around three threats. The Feybreak Warriors are a faction holed up in a missile-battery camp. The Feybreak Tower is run by the trainer Bjorn with the boss Pal Bastigor at level 60, the highest Tower Boss in the current game. And the Xenolord raid boss, a dark mechanical dragon at level 60, is the island’s apex fight.
Xenolord is not a walk-in fight. You summon it from a Xenolord Slab, made from four fragments that drop in level-55 Feybreak dungeons, and the recommended level is 60-plus. Farm the dungeons and build a full raid team before you attempt it.
Getting there and gearing up
Both islands demand a mount before anything else. Sakurajima and Feybreak sit across water that you cannot cross on foot, so a flying mount like Jetragon or a fast aquatic mount like Jormuntide is the real gate, more than the level requirement. Prioritize a fast mount in your Pal Gear before you plan the trip.
Once there, the gear curve continues past what Palpagos taught you. This is the region where Pal Metal armor (around level 46) and the higher-tier Plasteel sets matter, and where the strongest craftable weapons, the Double-Barreled Shotgun and Multi-Guided Missile Launcher among them, earn their keep against level 55-plus enemies and raid bosses.
What the islands are for
The expansion islands are the endgame loop. On Feybreak that means farming dungeons for Xenolord Slab fragments, clearing the Feybreak Tower, defeating the Feybreak Warriors camp, and running Xenolord raids for top-tier materials. On Sakurajima it means the Moonflower Tower and Blazamut Ryu raids. Both feed the breeding-for-passives loop that produces your best combat Pals.
Looking ahead
The islands are the current ceiling, but not the final one. The 1.0 launch on July 10, 2026 opens the long-locked World Tree as the new primary endgame zone, adds floating Sky Islands, and roughly doubles the map. That content was not live at the research date, so treat the islands here as the Home Sweet Home / Feybreak era endgame and re-verify against the 1.0 patch notes once it lands.
Next: the Tower Bosses deep guide for the fights themselves. For levels, regions, and rewards on one page, see the Tower Boss order cheatsheet.