Tower Bosses
The seven Tower Bosses that form the progression spine. Each is a level checkpoint, and each first clear awards the Ancient Technology Points endgame recipes need.
Tower Bosses are the backbone of Palworld’s progression. Each of the seven is a level checkpoint tied to a region, and beating one the first time grants 5 Ancient Technology Points, the scarce currency that unlocks endgame recipes for advanced weapons and structures. Nothing else drives progress the way these fights do. You can technically fight them in any order, but they scale in level, so the sensible path is lowest to highest, following the regions outward from spawn.
How the fights work
Every Tower Boss is a large single Pal fought under a 10-minute time limit. Up to three additional players can join in multiplayer, which is the intended way to handle the higher-level towers. Clearing a tower unlocks a fast travel point at its top. You can rematch a boss for XP afterward, but the 5 Ancient Technology Points come only from the first clear, so plan to win each one once and move on. A per-tower Hard Mode, added with the Sakurajima update, exists and awards cosmetic hats only.
The single most important habit is bringing the element the boss is weak to. A super-effective hit deals 150% damage, and against a timed fight with high boss HP that margin decides whether you finish before the clock runs out.
The five base-game towers
The base map holds five towers in rising level:
| Order | Boss (trainer) | Level | Region | Boss element | Weak to |
|---|---|---|---|---|---|
| 1 | Grizzbolt (Zoe) | 10 | Starting forest / Palpagos | Electric | Ground |
| 2 | Lyleen (Lily) | 25 | North-central snowy forest | Grass | Fire |
| 3 | Orserk (Axel) | 40 | Volcanic southwest | Dragon/Electric | Ice or Ground |
| 4 | Faleris (Marcus) | 45 | Desert northeast | Fire | Water |
| 5 | Shadowbeak (Victor) | 50 | Snowy northwest mountains | Dark | Dragon |
Grizzbolt (Zoe) is the tutorial tower and your first Ancient Technology Points. From there each tower asks for a better team and, for the volcano and desert, heat-resistant gear before you can even reach it. Shadowbeak (Victor) at level 50 is the end of the base-game spine and the point where you build a mount for the islands.
The two expansion towers
The offshore islands add two more towers at the top of the current curve:
| Order | Boss (trainer) | Level | Region | Boss element | Weak to |
|---|---|---|---|---|---|
| 6 | Selyne (Saya) | 55 | Moonflower Tower, Sakurajima | Dark | Dragon |
| 7 | Bastigor (Bjorn) | 60 | Feybreak Tower, Feybreak island | Ice | Fire |
Selyne (Saya) on Sakurajima has boss HP reported around 261k, which is why an element-correct Dragon team and a full 10 minutes matter. Bastigor (Bjorn) on Feybreak, at level 60, is the highest Tower Boss in the current game.
Both island towers sit behind an open-ocean crossing. You need a flying or fast aquatic mount to reach Sakurajima and Feybreak at all, so the mount is a harder gate than the level requirement. Build one before you plan the trip.
What clearing them unlocks
The reward is uniform and it is the point of the whole system: 5 Ancient Technology Points per first clear. These points are almost the only source of the top-tier crafting recipes, which is what ties combat progress to crafting progress. Player levels and Technology Points from leveling unlock the common recipes; the Ancient Technology Points from these seven towers (and from raid bosses) unlock the endgame ones. Spend them on the advanced weapons and structures you actually want, because you cannot farm more from the same tower.
Beyond the towers
The Tower Bosses are the spine, but not the whole endgame. Raid bosses summoned at a Summoning Altar sit alongside them: Bellanoir first, then Blazamut Ryu on Sakurajima, then Xenolord on Feybreak at level 60. Those award materials rather than Ancient Technology Points and are a separate loop. Note also that the 1.0 launch on July 10, 2026 may rebalance boss levels and rewards, so re-verify after it goes live.
Next: the Combat teams cheatsheet to pick Pals that beat each boss element. For the fast reference of levels and regions, see the Tower Boss order cheatsheet.