Melee Build

The tankiest class. Highest defense and the only class with health-regen bonuses. Swords, yoyos, and flails, from Molten armor to Solar Flare and the Zenith.

At a glance

RoleFrontline bruiser. Highest defense and survivability.
Damage typeMelee. Swords, spears, yoyos, boomerangs, flails, and projectile melee.
StrengthOnly class with dedicated health-regen bonuses. Forgiving.
WeaknessSome early weapons are short-ranged; you take hits to deal damage.

Loadouts below are representative picks per stage from the wiki class setups, not full lists. Item names are as they appear in-game.

Gear by stage

StageArmorWeaponsAccessories
Early pre-HMCactus/Wood, later Gold/PlatinumStarfury, Blade of Grass, Enchanted SwordFeral Claws
Pre-WoFMolten (best pre-HM)Night’s Edge, Flamarang, Sunfury, VolcanoFeral Claws, Magma Stone
Early HardmodeAdamantite/TitaniumFetid Baghnakhs, Amarok, Ice Sickle, BananarangWarrior Emblem, Yoyo Bag, Berserker’s Glove
Post-mechanicalChlorophyte or TurtleTrue Excalibur, True Night’s Edge, Death SickleMechanical Glove, Fire Gauntlet
Post-PlanteraTurtle or HallowedTerra Blade, Vampire Knives, SeedlerFire Gauntlet, Mechanical Glove
Post-GolemBeetleInflux Waver, North Pole, Flying Dragon, StarlightFire Gauntlet, Mechanical Glove
EndgameSolar FlareZenith, Meowmere, Star Wrath, Terrarian, Solar EruptionFire Gauntlet, Mechanical Glove, Berserker’s Glove

Do this in order

  1. Mine Hellstone for Molten armor before the Wall of Flesh. It is the biggest pre-Hardmode power spike for melee.
  2. After the flip, grab Adamantite or Titanium armor from the first Hardmode ore tier.
  3. Beat the three mechanicals, then move to Chlorophyte or Turtle armor.
  4. After Plantera, craft the Terra Blade (via the Solar Eclipse Broken Hero Sword).
  5. After Golem, move to Beetle armor (Shell for defense, Scale Mail for offense).
  6. After the Moon Lord, craft Solar Flare armor, then chain toward the Zenith.

Watch out for