Mage Build

The versatile glass cannon. Staves and spell tomes that consume mana, with homing, lifesteal, and area damage. From Meteor armor to Nebula and the Last Prism.

At a glance

RoleRanged caster. Versatile: homing, lifesteal, and area damage.
Damage typeMagic. Staves, spell tomes, and magic guns that consume mana.
StrengthFlexible tools for every situation. Some weapons heal you.
WeaknessFragile and mana-dependent. Manage your mana pool.

Loadouts below are representative picks per stage from the wiki class setups, not full lists. Item names are as they appear in-game.

Gear by stage

StageArmorWeaponsAccessories
Early pre-HMJungle, or Wizard Hat + Mystic RobeDemon Scythe, Diamond/Ruby/Amber StaffCelestial Cuffs, Mana Regeneration Band
Pre-WoFMeteor (near-free Space Gun) or JungleSpace Gun, Demon Scythe, Water Bolt, Aqua ScepterCelestial Cuffs, Magnet Flower
Early HardmodeAdamantite/TitaniumCrystal Serpent, Meteor Staff, Golden Shower, Sky FractureCelestial Cuffs, Sorcerer Emblem, Mana Cloak
Post-mechanicalChlorophyte/HallowedVenom Staff, Rainbow Rod, Magical Harp, Nimbus RodCelestial Emblem, Celestial Cuffs
Post-PlanteraSpectre (Mask offense / Hood defense)Spectre Staff, Inferno Fork, Shadowbeam Staff, Magnet SphereCelestial Emblem
Post-GolemSpectreRazorpine, Razorblade Typhoon, Blizzard Staff, NightglowCelestial Emblem
EndgameNebulaLast Prism, Lunar Flare, Nebula Blaze, Nebula ArcanumCelestial Emblem, Arcane Flower, Mana Cloak

Do this in order

  1. Get Meteor armor with the Space Gun before the Wall of Flesh. The Space Gun costs almost no mana in that set.
  2. After the flip, take Adamantite or Titanium armor and pick up Golden Shower plus Crystal Serpent.
  3. Move to Chlorophyte or Hallowed armor after the mechanicals.
  4. After Plantera, switch to Spectre armor. Use the Mask hood for offense or the Hood for healing.
  5. After the Moon Lord, craft Nebula armor. Its boosters stack damage as you pick them up.

Watch out for