Medieval Dynasty

A first-person survival and village-management life sim set in an early-medieval valley. Build a one-house homestead into a thriving settlement across seasons and generations, with no bosses and no raids.

Story chapters at a glance

# Chapter Goal Reward
1 A New Beginning Gather basics, chop 5 trees, build your first house 15 reputation, build limit raised to 5
2 A Survivalist Make a wooden spear and stone knife, set a rabbit trap, hunt an animal, survive the season 30 reputation
3 Good Morning My Neighbors Complete 3 neighbor quests, spend 1 skill point, successfully flirt 75 reputation, build limit raised to 10
4 Into the Wilderness Build a Hunting Lodge, hunt 3 fox or boar 150 reputation
5 A Farm Get a hoe, bag, and carrot, wheat, or cabbage seeds, then place and prepare a field 375 reputation, build limit raised to 20
6 The Resourcefulness Build Resource Storage, Barn, Woodshed, Food Storage, Well, and Workshop, and reach 500 total reputation 750 reputation, build limit raised to 25
7 Starting a Community Have 2 residents, 2 houses for them, and at least 15 buildings 1,125 reputation, build limit raised to 35
8 A Big Game Acquire a bow, then hunt 1 moose, 1 wisent, and 1 bear 1,500 reputation, build limit raised to 45
9 Newcomers Have at least 10 residents and 5 workers 2,500 reputation
10 The Dynasty Continues Have a wife and an heir 5,000 reputation, build limit raised to 65

Released out of Early Access September 23, 2021. Up to 4-player online co-op on the Oxbow map since December 2023. The Full Stock decoration update went live June 11, 2026.

Top tips

  1. Do "Starting a New Life" first. Talk to Uniegost in Gostovia to unlock building, then follow the chapters. They teach the game and pay the Dynasty Reputation you need to grow.
  2. Settle near water and a dense forest. Wood demand is constant and villagers need easy water access.
  3. Make early money with bulk gathering (sticks, berries, mushrooms) and Stone Knives, and sell feathers raw from hunting.
  4. Keep coin reserved for Spring taxes. Missing taxes costs 1,000 Dynasty Reputation.
  5. Set a longer season length on a first run so you are not rushed. The default is 3 days per season.
  6. Stockpile food and firewood before winter. Some foods get scarce and winter is harsh.
  7. Push Hunting skill early. A wildlife-highlight perk around Tier 2 helps you eat through winter.
  8. Recruit villagers only once you can house and feed them. No house, food, water, or firewood means falling Mood until they leave.
  9. Assign each villager to the job matching their best skill. Their profession skill sets their output.
  10. Use the rot-to-fertilizer trick (let berries and vegetables rot) and keep pigs for Manure to fuel a cheap fertilizer supply.

Guides

setups

  • Village Layout and First Buildings quick

    Where to settle and what to build first. A site checklist, the early-building order, and the storage and clustering habits that keep a growing village running.

  • Food, Firewood, and Farming Setup quick

    Keep yourself and your villagers fed, watered, warm, and stocked for winter. Early food sources, the field prep loop, and the firewood habit that gets you through the cold season.

progression

  • Skills and Technology quick

    The two advancement systems kept straight. Six personal Skill trees that grow from doing, and four settlement-wide Technology categories that unlock buildings and schemes.

  • Chapters and Dynasty Reputation quick

    The closest thing to a progression spine. Ten journal chapters that pay Dynasty Reputation and raise your build limit, and the reputation gate that controls how big your village can grow.

map

  • The Maps: Valley and Oxbow deep

    The two playable maps, their starting villages, and the other settlements you trade and recruit at. Plus what makes a good build site and how to choose between Valley and Oxbow.

systems

  • Building and Settlement deep

    How construction, the build limit, and storage work, and how to grow a one-house homestead into a clustered, self-running village without hitting walls.

  • Farming and the Seasonal Cycle deep

    The field preparation loop, season-gated planting and harvest, and how the Barn, Windmill, and Field Workers automate farming as your village grows.

  • Villagers, Jobs, and Mood deep

    How to recruit villagers, assign them to the right jobs, and keep their Mood high so they stay, work well, and grow your settlement instead of leaving it.

  • Survival: Food, Water, Temperature, Health deep

    The persistent survival layer underneath the village sim. Hunger, thirst, body temperature, health, and stamina, plus the threats out in the wilds and how to ride out winter.

  • Hunting and Animal Husbandry deep

    Two ways to put meat and materials on the table. Hunting wild game with spears, bows, and traps, and raising your own livestock for eggs, wool, milk, manure, and food.