Chapters and Dynasty Reputation
The closest thing to a progression spine. Ten journal chapters that pay Dynasty Reputation and raise your build limit, and the reputation gate that controls how big your village can grow.
At a glance
| No boss gate | Progress runs on chapters, reputation, skills, technology, and the seasons. |
| Chapters | Ten numbered journal quests. Each pays reputation, many raise the build limit. |
| Reputation | The master settlement gate. Higher reputation lets you recruit more villagers. |
| Banishment | Reach -10,000 Dynasty Reputation and you are banished. The game ends. |
Dynasty Reputation measures how popular your dynasty is in the valley, and it gates how big your settlement can grow. Chapters are the structured path that pays most of it.
Dynasty Reputation
- Gain it by completing chapter quests, story quests, and side quests. Chapters give the largest chunks.
- Lose it by being caught stealing (small loss), killing a farm animal in a village, failing a timed quest, or not paying taxes. Unpaid taxes become debt that drains reputation each season until paid, rather than a single flat penalty.
- Find it in the Management tab.
- Hard floor: -10,000 reputation banishes you and ends the game.
The ten chapters
Each chapter is auto-added to your journal, not handed out by an NPC. Before Chapter I you must finish “Starting a New Life” with Uniegost in Gostovia to unlock building. This list is the Valley map’s. The Oxbow uses a different set of story quests, not these chapters, so the table below does not apply there, and the Oxbow does not gate the build limit at all: after its opening quests you have the full default 70 immediately.
| # | Chapter | Reputation | Development Stage reached |
|---|---|---|---|
| I | A New Beginning | 10 | Camp (5) |
| II | A Survivalist | 20 | unchanged |
| III | Good Morning My Neighbours | 50 | Small Farm (10) |
| IV | Into the Wilderness | 100 | unchanged |
| V | A Farm | 250 | Farm (20) |
| VI | The Resourcefulness | 500 | Hamlet (30) |
| VII | Starting a Community | 750 | Settlement (40) |
| VIII | A Big Game | 1,000 | Village (50) |
| IX | Newcomers | 2,500 | Town (60) |
| X | The Dynasty Continues | 5,000 | City (70, max) |
The build limit is set by your Development Stage, which chapters unlock; it is not a direct function of reputation level. The full ladder (default settings) is Traveller 0, Hermitage 1, Camp 5, Small Farm 10, Farm 20, Hamlet 30, Settlement 40, Village 50, Town 60, City 70.
The dynasty and heir
- Chapter X requires a wife and an heir. Marry by raising affection to 100 percent and proposing; she moves into your house.
- Pregnancy lasts three seasons (nine months), with birth the following season, then about two years as a caring mother before the wife returns to work (per TheGamer).
- When a child turns 18 they become your heir and take over the village when you die. This is the multi-generation hook.
Watch out for
- Skipping “Starting a New Life” and being unable to build.
- Overspending and having no coin for Spring taxes, letting tax debt erode your reputation each season.
- Getting caught stealing, which dents reputation (and flags the goods as unsellable in that town).
- Letting reputation slide so far it threatens the -10,000 banishment floor.
Related: Skills and Technology, Villagers, Jobs, and Mood, and Building and Settlement.