Chapters and Dynasty Reputation

The closest thing to a progression spine. Ten journal chapters that pay Dynasty Reputation and raise your build limit, and the reputation gate that controls how big your village can grow.

At a glance

No boss gateProgress runs on chapters, reputation, skills, technology, and the seasons.
ChaptersTen numbered journal quests. Each pays reputation, many raise the build limit.
ReputationThe master settlement gate. Higher reputation lets you recruit more villagers.
BanishmentReach -10,000 Dynasty Reputation and you are banished. The game ends.

Dynasty Reputation measures how popular your dynasty is in the valley, and it gates how big your settlement can grow. Chapters are the structured path that pays most of it.

Dynasty Reputation

The ten chapters

Each chapter is auto-added to your journal, not handed out by an NPC. Before Chapter I you must finish “Starting a New Life” with Uniegost in Gostovia to unlock building. This list is the Valley map’s. The Oxbow uses a different set of story quests, not these chapters, so the table below does not apply there, and the Oxbow does not gate the build limit at all: after its opening quests you have the full default 70 immediately.

#ChapterReputationDevelopment Stage reached
IA New Beginning10Camp (5)
IIA Survivalist20unchanged
IIIGood Morning My Neighbours50Small Farm (10)
IVInto the Wilderness100unchanged
VA Farm250Farm (20)
VIThe Resourcefulness500Hamlet (30)
VIIStarting a Community750Settlement (40)
VIIIA Big Game1,000Village (50)
IXNewcomers2,500Town (60)
XThe Dynasty Continues5,000City (70, max)

The build limit is set by your Development Stage, which chapters unlock; it is not a direct function of reputation level. The full ladder (default settings) is Traveller 0, Hermitage 1, Camp 5, Small Farm 10, Farm 20, Hamlet 30, Settlement 40, Village 50, Town 60, City 70.

The dynasty and heir

Watch out for

Related: Skills and Technology, Villagers, Jobs, and Mood, and Building and Settlement.