Village Layout and First Buildings
Where to settle and what to build first. A site checklist, the early-building order, and the storage and clustering habits that keep a growing village running.
At a glance
| First step | Finish “Starting a New Life” (talk to Uniegost in Gostovia) to unlock building. |
| Site picks | Near water, near dense forest, flat ground with room to expand. |
| Build limit | Capped by chapters and Dynasty Reputation. It rises as you complete chapters. |
| Storage rule | Use Resource Storage and Food Storage so you and your workers draw from shared stock. |
Your first house is the seed of your whole village. You choose the build site yourself, and the rest of the settlement grows around it, so the spot matters more than any single building.
Pick the site
- Near water. Villagers need easy water access and you will want a Well. A nearby river also gives you a wash of stones for early Stone Knives.
- Near a dense forest. Buildings eat a lot of wood, and you will be cutting trees constantly.
- Flat ground with room to expand. You will add fields, pens, and a dozen production buildings later.
- Treat any specific “best spot” coordinates you see online as guide opinion, not canon.
Build this in order
- Finish “Starting a New Life” with Uniegost in Gostovia to unlock building.
- Raise your first house. This completes part of Chapter I and gives you a bed and shelter.
- Add a Well and Food Storage and Resource Storage once Chapter VI calls for them, so stock is shared.
- Cluster production buildings (Workshop, Smithy, Sewing Hut, Kitchen) together as you unlock them.
- Place fields near the Barn so Field Workers can reach them.
Cluster by function
| Group | Keep near |
|---|---|
| Extraction (Woodshed, Mine, Excavation Shed) | Their resources |
| Production (Workshop, Smithy, Sewing Hut, Kitchen) | Each other |
| Houses | Food, water, and firewood supply, to keep Mood high |
| Fields | The Barn, for Field Worker automation |
Watch out for
- Skipping the Castellan intro and then wondering why you cannot build anything.
- Building so much that you hit the build limit before completing the chapter that raises it.
- Spreading buildings so far apart that villagers waste time walking and their needs go unmet.
- Forgetting to leave open flat ground for the fields and animal pens you will want later.
Related: Food, Firewood, and Farming Setup, Building and Settlement, and Chapters and Dynasty Reputation.