Starting Scenario

Scenario, storyteller, difficulty, and biome choices at colony start. The recommended first run and the harder options.

At a glance

Three choices set the shape of your run before a single pawn moves: the scenario (how you begin), the storyteller and difficulty (how hard and how often), and the biome (your food, wood, and temperature problem).

Recommended first runCrashlanded, Cassandra Classic, Adventure story or Strive to survive, temperate forest with hills.
Storyteller setsPacing: how bunched or spaced the threats are.
Difficulty setsA flat multiplier on raid size.
Biome setsFood, wood, temperature, and disease rate. It drives early difficulty more than almost anything.

Scenarios

ScenarioStartNotes
Crashlanded3 colonists, modest supplies, industrial techThe default and the best for learning. Balanced.
The Rich Explorer1 colonist, good gear, more silverVery fragile early. A self-imposed challenge.
Lost Tribe5 colonists, neolithic techMore bodies, but behind on research and weapons. A slower opening.
Naked Brutality1 colonist, almost nothingThe hardest legitimate start.
Gravship start (Odyssey)A small buildable ship as your early baseReframes the opening around the gravship.

Storytellers

StorytellerPacing
Cassandra ClassicA rising curve of tension and relief. Roughly one to two major threats per quadrum with cooldowns. The balanced default.
Phoebe ChillaxLong gaps to let you build. Never two raids in quick succession. Community estimates around 8 to 24 days apart.
Randy RandomNo rules, no guaranteed cooldowns. Back-to-back catastrophes or long calm. He also multiplies raid size 50 to 150 percent.

Difficulty multiplier

Difficulty is chosen separately from the storyteller. It is a flat multiplier on raid size.

PresetMultiplier
Peaceful0.10
Community builder0.30
Adventure story0.60
Strive to survive1.00
Blood and dust1.55
Losing is fun2.20

Custom mode exposes threat scale, adaption impact and growth, wealth-independent scaling, and many toggles.

Biomes by difficulty

Terrain within a tile also matters. Mountainous tiles let you carve a base into rock for strong defense but invite infestations. Flat tiles favor built walls and killboxes.

Do this in order

  1. Pick Crashlanded for your first run. It starts at industrial tech and reaches guns and electricity quickly.
  2. Pick Cassandra Classic and a middle difficulty (Adventure story or Strive to survive).
  3. Land on a temperate forest tile with some hills. You get food, wood, and buildable defense.
  4. Save the harder scenarios, storytellers, and biomes for after you understand the wealth and raid loop.

Watch out for