Colony Phases

The arc from crash-landing to endgame exit, and the wealth-to-raid relationship that drives it. One cheatsheet.

At a glance

RimWorld has no linear tech gate and no boss ladder. The AI storyteller reads your colony and spends “raid points” to buy attackers. The more you own, the harder it hits. Progress is a race: grow your ability to defend faster than your wealth grows, then choose an ending.

What sets the paceColony wealth first, colonist count second. Both feed raid points.
The trapOverbuilding and hoarding. Excess value summons raids you cannot beat yet.
The exitYou pick an ending. Each triggers its own scripted mega-threat.
You can stop whenNever forced. Play indefinitely, or leave on your terms.

The phases

PhaseRough timingThreat driverGoal
Crash-landing / startDays 0 to ~10Tiny raids, single manhunters, weather. Starting factor keeps it light.Food security, basic shelter, first defenses.
EstablishmentDays ~10 to 40Small raids grow past the starting-factor grace period.Reliable food, a chokepoint, temperature control, medicine.
GrowthSeasons 2 to 4Mid-size raids, sieges, mech clusters, first serious diseases.Killbox or mountain defense, wealth control, better gear.
Wealth spikeWealth past ~400,000Large raids, drop pods, sappers, breachers, toxic fallout, infestations.Manage wealth on purpose, harden defenses, power armor and charge weapons.
EndgameYour choiceThe chosen exit spawns its own mega-threats.Build and defend the ending: ship, gravship, Royal Ascent, Archonexus, or void.

How wealth becomes raid size

Confirmed for the 1.x line (RimWorld Wiki):

Do this in order

  1. Land, secure food, and put up a quick shelter. The starting factor gives you a grace window, so use it.
  2. Raise real walls, one controlled entrance, and firing lanes. Get a doctor, medicine, and a freezer running.
  3. Build production and power. Start a killbox or plan a mountain base before mid-size raids arrive.
  4. Watch effective wealth. Keep value in weapons, armor, and defenses, not idle hoards and decor.
  5. Field power armor, charge weapons, and anti-siege tools before the wealth spike stacks large raids on you.
  6. Pick an ending, build it, and survive its scripted finale.

Watch out for