Base Layout

Room and base layout priorities. What to build first, why single bedrooms beat barracks, and how layout feeds mood and defense.

At a glance

Rooms are scored on size, cleanliness, beauty, and wealth, which combine into an impressiveness stat that feeds colonist mood. Layout is not decoration. It is mood management and defense at the same time.

Rooms are scored onSize, cleanliness, beauty, and wealth.
BedroomsSingle rooms beat shared barracks for mood.
The freezerA cold room to preserve food. Build it early.
The tensionMore impressive rooms raise mood but also raise wealth, which raises raids.

Rooms to build, in rough priority

  1. Bedrooms: one per pawn where you can afford it. Single rooms give a better mood thought than a barracks.
  2. Freezer: a cooled room that holds food below freezing so it does not spoil.
  3. Kitchen: near the freezer, kept clean. A dirty kitchen and an unskilled cook cause food poisoning.
  4. Dining room: a decent, pretty space to eat. Eating in a good room lifts mood.
  5. Hospital: clean, well-lit, with quality beds. Treatment quality depends on medicine, doctor skill, and the room.
  6. Workshops: production benches grouped near their material stockpiles.
  7. Prison cells: for recruits and, with DLC, slaves.

What raises a room’s score

Layout for defense

Do this in order

  1. Put up walls, one entrance, and a first defensible spot.
  2. Build a freezer and get food storage cold before anything spoils.
  3. Add a clean kitchen next to the freezer, then a dining room.
  4. Give each pawn a single bedroom as materials allow.
  5. Add a proper hospital before the first serious disease or raid casualties.
  6. Group workshops near their stockpiles, then improve beauty and light once survival is stable.

Watch out for