Killbox and Defense

Defensive setups and weapon loadouts. Killbox, mountain base, and what to arm pawns with by tech tier.

At a glance

Raids escalate with wealth, so defensive layout is central. Two base archetypes cover most colonies, and both need fallback positions because no single trick stops every raid type.

KillboxAn engineered lane that funnels walk-in raiders into concentrated fire.
Mountain baseCarve into rock for cheap, strong, insulating walls. Manage infestations.
The catchDrop pods, sappers, breachers, and sieges bypass or dismantle a killbox.
Core tacticMelee blockers in armor hold a chokepoint while ranged pawns fire past them.

Killbox essentials

Build walls with a single controlled entrance, then engineer the approach:

Early on you do not need a huge killbox. You need firing lanes, safe corners, sensible traps, and the discipline to retreat.

Mountain base essentials

Dig into a mountainous tile so most walls are natural rock. Strong and temperature-stable, but infestations spawn under overhead mountain roof above about minus 8 Celsius. Design for them:

Overhead mountain also blocks certain drop-pod raids.

What each threat does to your defense

ThreatHow it beats a naive killbox
Drop-pod raidLands inside or on top of the base, bypassing the perimeter.
SappersMine or destroy walls to reach a target, taking the shortest path, not your entrance.
BreachersSmash through walls in their path with breach axes or termite mechs. A counter to pure turtling.
SiegesLand with supplies, build mortars at range, and bombard before assaulting.

Keep interior fallback positions and anti-siege tools (mortars, a sally squad) for all four.

Weapon and armor by tier

TierRangedMelee and armor
EarlyBolt-action rifles, pump shotgunsMaces, longswords, spears (tribal). Flak vest, flak jacket, flak helmet.
MidAssault rifles, LMGs, sniper rifles, heavy SMGs, shotgunsBetter flak gear, marine armor as available.
LateCharge rifles, charge lances, minigun for area suppressionMarine or cataphract-tier power armor.

Do this in order

  1. Wall the base and set one controlled entrance.
  2. Add firing lanes, safe cover corners, and a few traps. Skip the elaborate killbox in week one.
  3. Arm your best shooters with the strongest ranged weapons you can afford, and give melee pawns flak armor.
  4. Build interior fallback positions and, once sieges appear, mortars for counter-battery.
  5. As wealth climbs, refine the killbox or lock down infestation control in a mountain base, and move to power armor and charge weapons.

Watch out for