Moonstone Axe (Zorephet)
The slow, heavy Nocturnal Arm that hits hard and clears rooms, with an Omega Special that blocks while it charges.
The Moonstone Axe, Zorephet, is the big, slow, hard-hitting weapon. Where the Sister Blades win on speed, the Axe wins on weight: each swing covers a wide arc and deals heavy damage, which makes it excellent at clearing rooms full of trash. The cost is pace. Swings are slow, so single-target boss fights ask more of your timing and positioning. The Axe also has a defensive trick, an Omega Special that blocks incoming damage while it charges, which suits its deliberate rhythm. You unlock it with three Silver and three Cinder; Cinder drops one per run from Hecate in Erebus, so the unlock takes a few clears.
How it plays
The standard Attack is a slow, wide swing that hits everything in front of you, ideal against grouped enemies. The standard Special is a quicker follow-up that fills the gaps between heavy swings. The Omega Attack winds up an even larger, harder hit, and the Omega Special is the standout: it blocks while charging, letting you tank an attack and then release a powerful counter. Spend Magick on the Omega moves inside a room since it refills at the next door, but respect the wind-up; you are committed and vulnerable during the long charge, so do not start one with an enemy about to land a heavy blow unless you are using the blocking Omega Special on purpose.
Use the Omega Special’s block as a deliberate defensive tool, not an afterthought. Read a boss telegraph, start the block-charge to eat the hit, then release the counter. On the Axe, blocking is offense.
Its Aspects
The Moonstone Axe has several Aspects, bought with materials and leveled with Nightmare. At the archetype level they push the weapon toward different ends of its heavy identity: one rewards the base wide-swing clear, others reshape the Omega Attack or the blocking Special so the Axe leans into burst, defense, or sustained area damage. The research flags the exact Aspect list and effects as “verify,” so confirm the current wiki before spending Nightmare.
| Aspect | Role (archetype) |
|---|---|
| Base / cleave | Rewards the wide standard swing |
| Omega-focused | Bends the kit around the heavy charged hit |
| Special-focused | Reshapes the blocking Omega Special |
Boon pairings
A slow, high-damage weapon wants statuses that make each big hit count for more. Hestia Scorch is a strong match because one heavy swing applies a large burn stack that then ticks while you wind up the next; see the Scorch build. Hera Hitch turns the wide cleave into room-wide damage spread, covered in the Hitch build. Aphrodite Weak shores up the Axe’s weaker boss matchup by reducing the damage you take while you commit to slow swings, in the Weak build. For the logic of picking a status core, read boons and gods.
How to start with it
Gather three Silver with the Crescent Pick and bank three Cinder by beating Hecate across a few runs, then unlock the Axe at the Cauldron. Lead with the wide standard Attack to thin rooms, save the Omega Special block for boss telegraphs, and pick a status that rewards big hits. Spend Magick freely within a room. As you earn Nightmare from the Oath of the Unseen, level the Axe Aspect you favor. Plan the Cinder and Silver gathering through the gathering loop so the unlock does not stall.
Related: the Scorch build, incantations and gathering, and Magick and Omega.