Enshrouded
A survival crafting RPG where you push back a deadly fog biome by biome. Voxel building, a four-color skill tree, and a Flame Altar that gates both your power and the map.
Progression at a glance
| # | Region | Level / Flame | Unlocks |
|---|---|---|---|
| 1 | Springlands | Level 1 to 10, Flame 1 to 2 | Rescue the core craftsmen; learn the Shroud timer |
| 2 | Revelwood | Level 10 to 15, Flame 3 | Scavenger Matron head to Flame 3 |
| 3 | Nomad Highlands | Level 15 to 20, Flame 4 | Fell Wispwyvern head to Flame 4 |
| 4 | Kindlewastes | Level 20 to 30, Flame 5 to 6 | Fell Monstrosity to 5, Fell Sicklescythe to 6 |
| 5 | Albaneve Summits | Level 30 to 40, Flame 6 to 8 | Top-tier crafting; Fell Cyclops, Fell Dragon Youngling |
| 6 | Veilwater Basin | Level 35 to 45, Flame 8 to 9 | Hydrak'Dal head to Flame 9 |
Early Access at Update 8 "Forging the Path" (the final Early Access update, v0.9.x, April 2026). Version 1.0 is confirmed for PC and PS5 on October 15, 2026; Xbox Series X and S in spring 2027.
Top tips
- Watch the Shroud timer. Entering the fog starts a countdown; if it runs out inside, you die and respawn at your altar. Raising Flame level extends it.
- Rescue the core five craftsmen early, mostly in the Springlands. They unlock nearly all meaningful crafting, and you can grab them in any order.
- Upgrade the Flame Altar as soon as you have the required boss head and materials. It gates both your power and access to the next region.
- Keep three food buffs active. Food is your main stat lever, not a hunger bar to babysit.
- Build for Comfort early. Furniture and decor raise a Comfort score that extends the Rested buff for more stamina.
- Do not overspend stamina in combat. Being caught mid-dodge with an empty bar is how basic enemies punish you.
- Respec freely. The tree resets and refunds points on first Update 8 load, so experiment with archetypes.
- Do not hard-skip regions. You can wander ahead, but Flame gates tied to region quests lock you out of mid-tier crafting until you back-fill.
- Upgrade the grappling hook with Shroud Cores and use the glider for traversal.
- Match tactics to the boss. Most giants are safest from behind or kited; stun-gated bosses need Chain Lightning or Stun Arrows.
Guides
builds
- Melee Build (Warrior) quick
The red Warrior line. Big single-target and AOE damage with on-hit healing, built around the Update 8 heavy-attack burst window.
- Ranged Build (Ranger) quick
The green Ranger line. Strong all-round damage, mobility, and safety, leaning on stacked damage multipliers. Reworked but still strong in Update 8.
- Mage Build (Wizard) quick
The blue Wizard line. Elemental spellcasting via wands and staves. The Battlemage hybrid is the most-recommended all-rounder in the Update 8 meta.
progression
- Full-Run Progression Cheatsheet quick
The whole run on one page. Region by region: level band, the Flame level to raise, and the boss head that unlocks it.
regions
- Springlands deep
The starting region and the whole core loop in miniature. Where you build your first base, rescue the craftsmen, and learn the Shroud.
- Late Regions (Kindlewastes, Albaneve, Veilwater) deep
The higher tiers: harsh desert, frozen mountains, and tropical basin. Higher Flame levels, environmental hazards, and the strongest crafting.
bosses
- The Boss and Threat Structure deep
How threats are built: the Shroud timer as the constant hazard, factions and Fell creatures, and the bosses whose heads gate your Flame level.
systems
- Building, the Skill Tree, and Crafters deep
The three systems that carry the game: voxel building anchored to the Flame Altar, the four-color skill tree, and the craftsman NPCs who unlock recipes.