Full-Run Progression Cheatsheet

The whole run on one page. Region by region: level band, the Flame level to raise, and the boss head that unlocks it.

At a glance

What gates youFlame Altar level. Raise it with boss heads plus Shroud Cores and resources.
What each Flame level givesHigher global stats, a longer Shroud timer, more altars, and passage into the next region.
Soft orderRegion level bands. Enemies out-level you if you skip ahead, so back-fill.
Two altar tracks”Strengthening the Flame” raises Flame level. A separate track expands base build size with Shroud Cores, capped at 3.

The run, region by region

Level bands and Flame gates are approximate; sources differ by a few levels on the upper bounds.

#RegionLevel / FlameThen raise Flame with
1Springlands1 to 10, Flame 1 to 2Rescue the core craftsmen here first
2Revelwood10 to 15, Flame 3Scavenger Matron head to Flame 3
3Nomad Highlands15 to 20, Flame 4Fell Wispwyvern head (at The Pike) to Flame 4
4Kindlewastes20 to 30, Flame 5 to 6Fell Monstrosity to 5, Fell Sicklescythe to 6
5Albaneve Summits30 to 40, Flame 6 to 8Highest-tier crafting; Fell Cyclops and Fell Dragon Youngling
6Veilwater Basin35 to 45, Flame 8 to 9Hydrak’Dal head to Flame 9

Flame level 8 was the practical cap through Update 7. Flame level 9 is the newest top tier and needs the Hydrak’Dal head. The exact ceiling has shifted across patches, so treat it with mild caution.

Craftsmen to rescue (mostly Springlands)

Rescue them in any order. The game nudges you toward the Blacksmith first.

OrderSurvivorUnlocks
1Blacksmith (Oswald Anders)Melee weapons and armor, smelting
2Hunter (Athalan Skree)Ranged armor, arrows, survival gear
3Alchemist (Balthazar)Magic armor, potions, concoctions
4Carpenter (Cade Hawthorn)Wood building, furniture, decor
5Farmer (Emily Fray)Cooking, farming, animal taming
6Collector (Alden Crowley)Mystical and dark furniture, special-energy foods (late unlock, in a Hollow Halls dungeon)

Do this in order

  1. Land in the Springlands, build a base around the Flame Altar, set your spawn.
  2. Rescue the core five craftsmen so nearly all crafting opens up.
  3. Clear Elixir Wells and Shroud Roots for Shroud materials; a Fell Thunderbrute often guards a well and drops a Shroud Core.
  4. Kill the region boss, take its head, and raise the Flame Altar the moment you have the head plus materials.
  5. Move to the next region only when your Flame level and gear match its level band.
  6. Keep three food buffs active and build for Comfort to hold the Rested buff.

Watch out for

The Springlands deep guide covers the starting loop. For the later tiers see late regions and the boss and threat structure.