Valheim

A survival sandbox where you kill the forsaken bosses biome by biome. Eight tiers, one clean progression spine, and a brutal sea crossing or two.

Boss order

Eikthyr -> The Elder -> Bonemass -> Moder -> Yagluth -> The Queen -> Fader -> Final boss (1.0)

Full 1.0 and the Deep North biome land September 9, 2026.

Progression at a glance

# Biome Metal / material Boss Unlocks next tier
1 Meadows Wood, Flint, Leather Eikthyr Hard Antler to Antler Pickaxe (mine copper)
2 Black Forest Bronze (Copper + Tin) The Elder Swamp Key (opens Sunken Crypts)
3 Swamp Iron Bonemass Wishbone (finds silver and buried treasure)
4 Mountains Silver Moder Dragon Tear (builds the Artisan Table)
5 Plains Black Metal, Flax, Barley Yagluth Elemental resist power, late crafting
6 Mistlands Black Cores, Eitr (magic) The Queen Magic tier, the Black Forge
7 Ashlands Flametal Fader Highest current armor and weapons
8 Deep North Coming in 1.0 Final boss (1.0) Game completion

Top tips

  1. Never fight a boss without three fresh foods and the Rested buff. It is the difference between a win and a corpse run.
  2. Learn to parry early. A timed block staggers the enemy and trivializes Trolls and most bosses.
  3. You cannot portal metal or ore. Sail it home and smelt at base; portal everything else.
  4. Raise earth walls with the Hoe. It is the cheapest, strongest base defense against raids.
  5. Do not enter the Swamp without poison resist mead and a mace, the Mountains without frost resist, or the Plains until you can survive a Deathsquito hit.
  6. Find Haldor the trader in the Black Forest early for the Megingjord belt and other staples.
  7. Food is your only stat lever. There is no base HP or stamina to level; everything comes from what you eat.
  8. Keep a stocked portal hub at base, one tagged portal per biome outpost.

Guides

builds

  • Mage Build (Eitr) quick

    The caster build. Comes online in the Mistlands once you have Eitr. Staffs for damage and support, Eitr-weave gear, and mushroom food for mana.

  • Melee Build (Block and Tank) quick

    The default Valheim frontline: timed parry, heavy armor, mace for skeletons and Bonemass, swords and axes otherwise, high-HP food.

  • Ranged Build (Bow) quick

    The kite-and-shoot build: match the arrow to the enemy, keep distance, run lighter armor with high stamina food for mobility.

progression

biomes

  • Meadows deep

    The starting biome and the safest one. Where you build your first base, learn the core loop, and beat Eikthyr to unlock copper.

  • Black Forest deep

    The first real difficulty step. Copper and tin make bronze, Trolls test your parry, and The Elder hands you the key to the Swamp.

  • Swamp deep

    The classic difficulty wall. Iron from the crypts, poison from every direction, and Bonemass waiting at the end with a mace fight built just for you.

  • Mountains deep

    Snowy peaks that freeze you without frost resistance. Silver, wolves, and Dragon Eggs, with Moder the ice dragon at the summit.

  • Plains deep

    Golden grassland that kills the unprepared. Black metal, flax and barley, one-shot Deathsquitos, and Yagluth to close out the classic run.

  • Mistlands deep

    A dark biome drowned in mist where magic begins. Black cores, Eitr, Seekers in the fog, and The Queen at the end of an Infested Mine.

  • Ashlands deep

    The current endgame. A volcanic hellscape across a lava sea, flametal gear, Charred legions, and Fader as the toughest fight in the live game.

  • Deep North deep

    The eighth and final biome, an icy landscape arriving with the 1.0 launch on September 9, 2026. A preview of what is announced so far.

bosses

  • Eikthyr deep

    The first Forsaken boss, a lightning stag in the Meadows whose antler unlocks copper mining.

  • The Elder deep

    The Black Forest boss, an ancient treant whose Swamp Key opens the Sunken Crypts where iron is found.

  • Bonemass deep

    The Swamp boss, a hulking mass of bone and ooze that resists everything except blunt damage and drops the Wishbone.

  • Moder deep

    The Mountains boss, an ice dragon summoned with Dragon Eggs whose tear builds the Artisan Table.

  • Yagluth deep

    The Plains boss, a giant undead summoned with Fuling Totems whose power grants elemental resistance.

  • The Queen deep

    The Mistlands boss, summoned deep in an Infested Mine with the Sealbreaker and the Giant King's Hair.

  • Fader deep

    The Ashlands boss, a skeletal ash dragon summoned with Ashen Stones and the toughest fight in the live game.

systems

  • Combat deep

    How damage types, stamina, parrying, and weapon classes fit together, and why food and the parry decide most fights.

  • Food and Stamina deep

    Food is the single biggest power lever in Valheim, granting all of your health, stamina, and eitr through three stacked buffs.

  • Building deep

    Building runs on real structural physics: pieces need support, wood decays in the rain, and metal cannot pass through portals.

  • Crafting and the Tech Tree deep

    Every craft needs the right station nearby, and each station is gated behind a biome material, so the tech tree is the progression spine.

  • Materials and Metals deep

    A tour of the wood tiers, the metal ladder from bronze to flametal, and the support materials like coal, surtling cores, flax, and barley.

  • Survival deep

    The exposure, weight, swimming, day/night, and death-penalty rules that quietly decide most runs.

  • Taming and Farming deep

    How to tame and breed animals, grow crops in the right biomes, keep bees for honey, and fish for food.

  • Sailing and Exploration deep

    Boats, wind and tacking, Moder's tailwind, sharing the map, and finding the traders who sell the staples.

  • Multiplayer and Servers deep

    Co-op for up to ten, crossplay with 1.0, dedicated servers, how world and character files split, and raids.

  • Skills deep

    How skills level by use, the full list, what death costs you, and the one skill worth practicing on purpose.