Cooling Loops

The Thermo Aquatuner plus Steam Turbine loop that genuinely deletes heat and recovers part of it as power. Inputs, outputs, and coolant choices.

At a glance

PurposeGenuinely delete heat, and recover part of it as power
SolvesThe mid-game heat wall
CoreThermo Aquatuner in a sealed steam chamber, Steam Turbine on top
InputsA liquid coolant to run through the loop, plus power for the aquatuner
OutputsCooled coolant, plus some recovered power from the turbine

How it works

A Thermo Aquatuner cools a liquid coolant, but it dumps a large amount of heat and draws heavy power. So you put it inside a sealed steam chamber. The dumped heat boils water into steam, and a Steam Turbine mounted on top converts that steam heat into power while returning cooled water to the chamber. The net effect is real heat deletion with partial power recovery.

Passive and cheaper options first

Not every colony needs an aquatuner on day one. Cheaper heat sinks:

Reach for the aquatuner loop when passive cooling can no longer keep up.

Coolant choice

CoolantTrade-off
WaterCheap, but freezes and can burst pipes
Polluted WaterPreferred cheap option, lower freeze point and fewer burst pipes
Super CoolantFar more heat-efficient, stays liquid to very low temperatures, lets a tuned loop run close to energy neutral. Made from Petroleum

Watch out for

Read the heat management deep guide for the why behind the wall. The SPOM produces hot oxygen that these loops cool, and power covers the generators that create the heat. See it in sequence on the crisis order cheatsheet.