Crisis Order Cheatsheet

The whole colony on one page. The survival crises in the order they hit, and the fix for each: breathe, eat, destress, plumb, power, cool, then space.

The spine

ONI has no enemies. Its progression is a chain of resource and thermodynamic crises. Solve one and the next comes due. The order below is fixed. The cycle timings are community guidance, not game-scripted, so treat them as approximate.

Breathe -> Eat -> Destress -> Plumb -> Power -> Cool -> Space.

The crises, in order

Approx. cycleCrisisWhy it hitsThe fix
1 to 5Initial oxygenStarting Oxylite near the Printing Pod runs outOxygen Diffuser (burns algae) or Algae Terrarium
3 to 15CO2 buildupDupes exhale heavy CO2 that sinks to the floorCarbon pit, Deodorizers, oxyferns, later a Carbon Skimmer
5 to 20FoodStarting rations deplete, each dupe needs 1000 kcal per cycleMealwood plus a Microbe Musher, then farming and ranching
10 to 30First stressBad decor, food, sleep, and low oxygen stack upBeds, latrines with wash basins, decor, Massage Table
10 to 40Water and plumbingOuthouses fill and you need clean waterLiquid pumps, pipes, a Water Sieve, a secured source
20 to 40Oxygen scalingDiffusers burn finite algae at a poor ratioTransition to an electrolyzer-based SPOM
15 to 60Power scalingManual generators cannot keep up as buildings multiplyCoal, then Natural Gas, Hydrogen, or Petroleum Generators
80 to 120Heat wallSealed-base heat has nowhere to goInsulate, Wheezeworts, then Thermo Aquatuner plus Steam Turbine
50 to 120SlimelungDigging Slime off-gasses infected Polluted OxygenAtmo Suits, Deodorizers, Chlorine rooms, or wait it out
100 to 150 plusPetroleum and deep resourcesYou need Plastic, Petroleum, and SteelOil Wells or refineries, Petroleum Generators, Steel
150 plusSpaceReach the surface, meteors, rocketsBunker Tiles and Doors, Space Scanners, rockets

Game-defined numbers you can trust

The cycle framings are estimates, but these are set by the game.

FactValue
Dupe food need1000 kcal per cycle
Dupe CO2 output2 g/s (1.2 kg per cycle)
Diffuser overpressure stoparound 1.8 kg of gas in its tile
Default building overheat75 C (raised by build material)
Slimelung self-cure4 cycles untreated
A cycleroughly 600 seconds

Rules that apply the whole game

Go deeper

The setups that solve these crises: the SPOM oxygen build, the cooling loops, and food and ranching. For the why behind the mid-game wall, read heat management, power, and plumbing and gas.