Conquest Stealth (Backstab)
The rogue build. Conquest mask, back attacks and executes, pick targets apart before the camp wakes up. High skill, high reward against tribe Elites.
At a glance
| Mask | Conquest. Built for stealth and rear attacks. |
| Weapon | A fast melee weapon for backstabs and executes. |
| Core stat | Enough Physique to survive a mistake, then offense. |
| Plays well with | Thinning a Barrack so your tribe takes a cleaner fight. |
How it wins
Conquest rewards approaching from behind. A backstab opens a target, an execute removes it, and you reposition before the next guard turns. You are deleting the camp one health bar at a time rather than tanking the whole alarm.
Stats to prioritize
- A baseline of Physique so one bad pull is not lethal. Stealth builds still die to swarms.
- Then offense and stamina for the burst windows.
Proficiencies to train
- Your fast melee weapon for the mastery passives.
- Dodge discipline. The i-frame window is forgiving, and disengaging is part of the loop.
The stealth loop
- Scout the camp and mark the Elite and any Scout.
- Approach from the rear, backstab a lone guard, execute, and break line of sight.
- Repeat on the edges before committing to the center.
- Deter recruitable targets at low health instead of killing them, to grow your tribe.
Recruiting note
Beat a target below 20 percent, then press E to deter and knock them out. Keep them alive with bandages or broth and carry them home. You cannot deter Plunderers, named silver-bordered Elites, tribe Leaders, or Scouts, so plan to kill those.
Do this in order
- Pick Conquest. Take a fast melee weapon to your current tier.
- Keep a small Physique buffer, then build offense.
- Practice backstab into execute on lone outcasts before raiding a full Barrack.
- Use the rear-attack advantage to clear Elites that would wreck a head-on build.
- Bring a follower or two for the moment stealth breaks.
Watch out for
- Over-committing in the center of a camp. This build punishes patience, not aggression.
- Trying to deter the un-deterrable. Elites, Leaders, Plunderers, and Scouts do not recruit.
- Neglecting mask energy and nodes; Conquest still needs Sunstones and Crystal repairs.
Related: the deep combat guide for backstab and execute, and the tribesmen guide for recruiting from the camps you thin.