Landsraad and Guilds
The political endgame. How guilds push their House up weekly leaderboards to enact server-wide decrees, and how the spice economy underpins all of it.
The Landsraad is the political endgame of Dune: Awakening, and it is a social system before it is a solo one. You align with a House, join a guild, and compete over server-wide rules that shape everyone’s week. Underneath it runs the spice economy, the commodity that funds the whole contest. If the Deep Desert is where you fight, the Landsraad is where the terms of the fight are decided.
Choosing a House
Players align with House Atreides or House Harkonnen, and guilds compete to earn voting power and enact decrees. The Houses assign rotating weekly tasks: resource deliveries, territory control, recon. Completing them pushes your House up the weekly leaderboard. This is the layer where individual play turns into faction outcomes, and it is why a guild matters: meaningful participation in decrees and weekly leaderboards effectively requires one.
Decrees and their reach
Decrees are the point of the whole system, because they change the rules server-wide for a week. Guides describe examples: enabling full-loot PvP in the Deep Desert, cutting crafting costs or times, or unlocking Landsraad vendors. That reach is why the competition is fierce. A single decree can decide whether the endgame zone is a cautious extraction run or an all-out loot war for the next seven days.
Point thresholds and the exact mechanic are guide-reported and were affected by a rework. Guides cite each House racing to a points figure (one reports 70,000 per House) and forming a “Sysselraad” by completing five Houses in a row to enact a decree the following week. Treat these specifics as reported, not confirmed, and check current patch notes.
The spice economy
Spice, or Melange, is the center of the economy and the fuel of this endgame. It comes from Spice Sand harvested from patches, with the richest patches in the Deep Desert, gathered with a compactor early and a Sand Crawler at the top end. A Spice Refinery converts Spice Sand into Melange (guide-reported ratios exist but are balance-sensitive, so treat exact numbers as version-dependent). Solari is the in-game money, while spice is the high-value commodity whose price reacts to supply and zone control.
Trading
Players buy and sell at trade posts and trade with each other, and guides reference market and exchange systems for spice. The Imperial Basin is described by guides as a central spice trading hub, though that role was not confirmed against an official source, so treat it as reported. The through-line is that spice, zone control, and the Landsraad are one system: control drives supply, supply drives price, and price funds the guilds that push for the decrees that reset control.
Where it fits
The Landsraad is the strategic top of the game. Patch 1.4.10.0 added five new Landsraad missions in June 2026, and the system had a notable earlier rework that players discussed, so the specifics move with patches. What stays constant is the shape: guilds, weekly leaderboards, server-wide decrees, and a spice economy underneath.
Related: the zone where decrees bite hardest, the Deep Desert, and the survival and crafting systems that spice ultimately feeds.